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Stranger Things VR Experience Impresses at SDCC

Attendees at San Diego Comic Con got to try out a room-scale version of Emmy-nominated Stranger Things VR.

Stranger Things was generally regarded as one of the best shows on Netflix last year, gaining praise from many critics. Set in the 1980s, sci-fi horror series Stranger Things is set in a small American town in the mid-west that sees the mysterious disappearance of a young boy and a psychic girl who tries to aid in the search to find him. A virtual-reality (VR) tie-in experience has been showcased at San Diego Comic Con.

While a 360-degree video version of the experience is available to watch on YouTube, the full VR experience is a room-scale interactive title using a HTC Vive to explore the house of Joyce Byers, the mother of the missing boy. The lights in the living room flicker and illuminate as they do in the show. The player explores the house and encounters the weird, creepy things straight out of the TV show, including a phone that, when picked up, tells the player to turn around…

The Stranger Things VR experience is not very long, but many of the attendees at SDCC who tried it had high praise for it’s atmospheric content and how similar it was in ‘feel’ to the show it spawned from. In fact, Stranger Things VR has even been nominated for an Emmy Award in the category of Outstanding Creative Achievement In Interactive Media Within A Scripted Program.

An even more immersive version of the Stranger Things VR experience is available at the CBS Digital offices, which involves the player donning a backpack PC and OptiTrack sensors to explore the Byers house in massive warehouse scale, complete with an actor in a motion-capture suit playing one of the monsters, slowing creeping up behind the player.

You can watch the passive 360-degree video version of the Stranger Things VR Experience below.

VRFocus will bring you further information on Stranger Things VR as it becomes available.

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