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Oculus Co-Founder To Join Lucid VR

Jack McCauley signs on with VR camera makers Lucid VR as new Chief Engineer.

Lucid VR, producers of the compact LucidCam virtual reality (VR) camera, have announced a new addition to its senior team. Jack McCauley will be joining Lucid VR as its new Chief Engineer.

Jack McCauley is a co-founder and former Chief Engineer at Oculus, as well as previously working at Chief Engineer at Red Octane, who were part of the team behind the Guitar Hero franchise. MacCauley’s main responsibilities will revolve around Lucid VR’s VR and augmented reality (AR) camera, the VR180 LucidCam.

“We are very excited to welcome Jack to the team, as his experience ramping up Oculus and its product production will help us dramatically improve our manufacturing capabilities. We built our initial supply chain to address the 1000s of buyers, but demand has outstripped supply, and we are projecting millions of users worldwide. To properly scale to meet growing demand, we needed Jack because he possesses the experience, connections and know-how, and throughout his career, has proven he can address all possible scalability challenges,” said Han Jin, CEO and Co-founder, Lucid VR.

The senior staff at Lucid VR believe that the VR/AR industry is currently at a critical point in its development, and believe that McCauley’s expertise will help the company in making the upcoming LucidCam 2 a success.

“I’m super excited to be joining the talented team at Lucid,” said Jack McCauley, Chief Engineer, Lucid. “Lucid has a great product with tremendous market potential. The industry incorrectly believed that 360-degree cameras were the way to go, but Lucid has simplified the user-generated content creation process with its VR180, a product that offers a revolutionary click-of-a-button system to capture content and its lightning quick processing time using a smartphone. LucidCam gives creators more time and greater freedom to create amazing 3D content.”

VRFocus will continue to bring you news on Lucid VR’s new products and other developments within the VR industry.

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