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Remote AR To Add Support For ARKit

Coming as of iOS 11.

The battleground that is augmented reality (AR) stepped up a gear in intensity at the end of last month, when Google, who had been no stranger to looking into the medium previously with its work on AR with Project Tango, announced its AR development platform ARCore in answer to Apple’s move into the tech space. A move spearheaded by its own development software the similarly named ARKit.


Support was quick to be announced for ARCore, but that doesn’t mean that throughout the weeks that hasn’t been more and more updates and support added to Apple’s effort. The latest to add ARKit support is Scope AR makers of live support video calling application Remote AR which will be supporting ARKit “as soon as iOS 11 launches”.

“This is a game changer for any enterprise looking to implement the latest advancements in AR now.” Explained Scott Montgomerie, the CEO of Scope AR. Which is based in San Francisco and which also has with offices in Edmonton, Canada. “With our technology, any company can use an existing iPhone or iPad to implement AR within their workforces today, allowing workers to complete tasks faster and more accurately, while also producing significant cost and time-savings. While there are many apps coming to ARKit that will inevitably bring AR to the masses, we’re the first solution leveraging ARKit that is truly impacting the bottom line for enterprise.”

Remote AR aims to save resources, whilst improving knowledge transfer and retention by combining AR with live video streaming, voice, 3D animation, screen sharing, whiteboarding and world-locked annotations. It is presently fully platform agnostic for Android, iOS, Windows and Google Tango devices simultaneously, as well as select smartglasses.

VRFocus will bring you more updates on ARKit and ARCore in the near future.

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