Good Morning Web 3 - guides and resources for brands and individuals to jump into the next phase of the internet

Epic Games and NVIDIA are working on Enterprise-Grade Platform for VR

Epic Games has integrated NVIDIA Quadro professional GPUs into the test suite for Unreal Engine 4.

Unreal Engine creator Epic Games and NVIDIA, two of the most prominent companies advancing virtual reality (VR) and augmented reality (AR) technology have announced work on an enterprise-grade solutions to help application developers create better, more immersive experiences.

As businesses adopt VR the two companies want to make this process easier. So they’ve collaborated, with Epic Games integrating NVIDIA Quadro professional GPUs into the test suite for Unreal Engine 4, so that NVIDIA technologies combine seamlessly into developers workflows.

NVIDIA Quadro image 1

“With our expanding focus on industries outside of games, we’ve aligned ourselves ever more closely with NVIDIA to offer an enterprise-grade experience,” said Marc Petit, general manager of the Unreal Engine Enterprise business. “NVIDIA Quadro professional GPUs empower artists, designers and content creators who need to work unencumbered with the largest 3D models and datasets, tackle complex visualization challenges, and deliver highly immersive VR experiences. By combining NVIDIA hardware with Unreal Engine, developers are ensured excellent performance and productivity.”

This effort can already be seen in Epic’s collaboration with GM and The Mill on project, The Human RaceA real-time short film and mixed reality (MR) experience which was built using NVIDIA Quadro pro graphics, it features a configurable Chevrolet Camaro ZL1 and the Chevrolet FNR self-driving concept car.

“As the market for VR and AR content expands, professional developers in industries such as automotive, architecture, healthcare and others are using Unreal Engine to create amazing immersive experiences,” added Bob Pette, vice president of Professional Visualization at NVIDIA. “Unreal, from version 4.16, is the first real-time toolset to meet NVIDIA Quadro partner standards. Our combined solution provides leaders in these markets the reliability and performance they require for the optimum VR experience.”

As further details on the collaboration are released, VRFocus will keep you updated.

Related Posts