Good Morning Web 3 - guides and resources for brands and individuals to jump into the next phase of the internet

Ex-Sony Dev Russell Harding Details Elements That are key to AR and VR Creation

It’s the small things that suddenly become really powerful.

Several videogame experts from Sony were present at Open City Documentary Festival this year in London, and were brought in to discuss how gaming knowledge on interactivity has become essential when creating stories for virtual reality (VR) and augmented reality (AR) storytelling. VRFocus spoke to Russell Harding, the Co-Founder and Creative Director of Conspexit Games Studio about his past experiences in VR as well as AR and what he’s working on now.

Harding has worked at Sony for ten years and has been delving into AR and VR ever since EyeToy, EyePet, Wonderbook: Book of Spells as well as the videogames. Harding has essentially asked players to roleplay in his videogames to immerse them. He believes both AR and VR can be social depending on  how you approach the experience.

Conspexit is an application for the visually impaired but Harding is now implementing his knowledge of AR and VR into an AR app for the visually impaired using Conspexit. The mobile AR app will allow people to collect data in the real world and share it with the visually impaired.

To find out more about Harding and hear his tips for integrating interactivity or developing for both mediums, watch the video below.

Related Posts