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NVIDIA Holodeck RPO/Ready Player One

Ready Player One Gets the NVIDIA Holodeck Treatment at GTC 2018

GTC attendees are in store for a Ready Player One treat.

Today marks the start of NVIDIA’s GPU Technology Conference (GTC) 2018 event in San Jose, California, with the technology manufacturer ready to start four days of talks and sessions focused on virtual reality (VR), AI, graphics cards and a whole lot more. To get the ball rolling, and with Ready Player One due to launch this weekNVIDIA is treating attendees to a VR experience on the company’s Holodeck.

Ready Player One Hero

Teaming up with Warner Bros. and HTC Vive, NVIDIA Holodeck will use 3D assets from Ready Player One, helping transport players to the year 2045 and “Aech’s basement,” where, in an escape room-style experience, they join a quest in which solving one puzzle triggers the next. Teams will have to work together to complete the challenge within the allotted time to win.

“Combining physics with natural interactions, NVIDIA Holodeck creates a virtual world that looks and feels real to players, who can interact with virtual objects while exploring richly detailed scenes. It imports complex, detailed models consisting of tens of millions of polygons in real-time VR, making it the perfect environment to showcase the cinema-quality assets of Ready Player One,” states NVIDIA.

Holodeck was first unveiled during last years keynote address by founder and CEO, Jensen Huang. Designed as a VR collaboration platform that brings people together from around the world in ultra-realistic virtual experiences, Holodeck  has previously been demonstrated by Swedish supercar maker Christian Koenigsegg.

Then in October 2017 NVIDIA launched the application process for product designers, application developers, architects or any other type of 3D content creator to sign up for early access.

GTC 2018 is likely to feature much more of Holodeck as the week progresses, with NVIDIA having previously mentioned plans to address deep learning techniques in virtual environments, including capabilities for AI-based training, simulation and content creation using the platform. VRFocus will be at GTC 2018 to bring you all the latest news and announcements as they happen.

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