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Atomontage Sets Out To Change The Graphical Landscape

New company seeks to replace polygon meshes with breakthrough voxel technology for VR and AR applications.

For decades, since the initial rise of 3D graphics, 3D objects have been created using polygons. As graphical capabilities have increased, these polygon meshes have become increasingly complex. Atomontage are aiming to change the entire 3D graphical paradigm by replacing polygons with voxels.

Atomontage is developing a new type of voxel technology which allows volumetric simulations to be scaled in fully interactive 3D applications, including usage in virtual reality (VR) and augmented reality (AR) videogames and apps.

“We’re unlocking the potential of the volumetric computer graphics paradigm to make it possible for people to enjoy and edit deeply interactive 3D environments with little to no technical experience. Running our software, common computers can now process enough voxels to make their traditionally blocky appearance almost vanish, while still being fast enough for VR and AR.” said founder and CEO, Branislav Siles.

The company has announced a team of experts from various sectors and disciplines, including videogames, graphical programming, animation, investment and medical imaging. This group will form the initial core team as the company goes through its launch.

“The currently dominant 3D graphics and simulation paradigm, based on polygon meshes, is fundamentally flawed,” said core team member Dan Tabar, “It is burdened by a large technical debt, which is paid for by increasingly complex toolchains, high skill requirements, costs, and general friction in all areas. On the other hand, the sampled volumetric geometry we’ve created presents a simpler and more granular representation of a scene, which makes most of these issues simply go away.”

Dan Tabar is a co-founder and President of Atomontage and has spent over two decades working as a designer, developer and entrepreneur: “Imagine being able to view and edit large photogrammetry data sets without ever having to worry about polygon counts again,” He said, “Or, helping doctors screen 3D medical imaging data in a much more intuitive manner through VR, so they can find cancers quickly and reliably. Or something like Minecraft, but with rich physics and super high voxel resolution, making the big blocks almost disappear.”

Further news on Atamontage and any of its upcoming projects will be right here on VRFocus.

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