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Sacralith: The Archer’s Tale Is Set Loose On SteamVR

Explore a medieval world of arrows, magic and dragons with new release for HTC Vive and Oculus Rift.

It has been well established by now that using virtual reality (VR) motion controllers for archery works very well, with a fair few titles using these mechanics. Sacralith: The Archer’s Tale uses this as its basic combat in a world of magic, dragons and monsters.

Developers Odd Meter have created a dark medieval fantasy world where the player takes the role of the titular Archer, who is searching for a powerful magic stone that grands the holder to control dragons.

As the title suggests, the main weapon is the bow. As enemies appear to stop your search for the magic stone, the player will be able to choose a firing spot, then select the ideal view and angle of attack before setting loose a storm of arrows to fell the enemy forces.

The developers say that this is not just a simple shooter, and that a story has been crafted to immerse the player fully in the world of Sacralith: The Archer’s Tale that weaves a picture of a world filled with dark magic and a sinister Inquisition.

The developers also say that the graphics and visual effects have been created to produce great detail and fidelity. The movement and animation were created with the help of motion capture, which is designed to provide more realistic expression and articulation.

Much effort has gone towards creating an experience of bow combat that is as accurate as possible. The development team say the only thing they were unable to reproduce is the correct weight of the bow in your head, and somewhat cheekily suggest adding a weight to the controllers to get the correct effect.

Sacralith: The Archer’s Tale was originally scheduled for release at the end of last year, but was pushed back, presumably to allows time for further polishing. The title will be compatible with Oculus Rift and HTC Vive and out now on Steampriced at [insert price here]

For continued coverage on new and upcoming VR releases, keep checking back with VRFocus.

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