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ARVRtech Ltd Seek Funding for immersive Learning Platform

London-based AR and VR film seeks funding for immersive educational platform.

With an increasing amount of evidence pointing towards immersive technology such as virtual reality (VR) providing benefits for educating and training, a London-based company called ARVRtech is trying to gather funding to launch a VR educational platform by using equity crowd-funding site SeedingVR.

ARVRtech’s platform is called Immersive4Learning, and is a patent-pending education platform designed to combine VR, artificial intelligence along with cognitive and psychological models to promote learning.

The platform has been designed to allow teachers and educators to create VR educational materials that are powered by AI technology. This allows teachers to build teaching sessions for VR without needing to hire outside contractors. These sessions would be able to be tailored to different ages, pace of learning and aptitude.

Boris Pokric, Founder and CTO explains: “VR holds the most promise in education. It engages students’ imaginations in ways previously impossible. Within virtual worlds it enables interactions leading to more intuitive, play-based form of learning. We are seeing knowledge retention rates of 75%, and up to 80% of cost savings when compared with classical methods both in enterprise and formal education.”

ARVRtech is seeking £500,000 (GBP) in funding through the SeedingVR site. Interested parties can invest in ARVRtech Ltd by visiting the SeedingVR page and purchasing shares for as little as £334 per ordinary share.

“Existing VR educational systems usually present educational materials in arbitrary way,” Pokric continued, “Without utilizing pedagogical methodology and do not adapt to a student’s personal learning style, a students’ individual progress and consider a students’ level of existing knowledge. Designing immersive educational material which adapts to an individual’s learning style is no easy task and usually involves expensive consulting, agency and time resources. Current solutions do not offer assistance in these activities and we do.”

For future coverage on funding and investment in the VR and AR industry, keep checking back with VRFocus.

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