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Resident Evil 2 Remake

Capcom Confirms No VR Support for Resident Evil 2 Remake

An interview with Capcom producers reveals there are no plans to add VR to Resident Evil 2 remake.

Resident Evil 7 Biohazard was generally credited with revitalising a videogame series which had been stagnating for quite some time, incorporating virtual reality (VR) for some up-close-and-personal scares, which also sold many players on VR as a concept. With the reveal at E3 2018 of the Resident Evil 2 remake, there has been speculation on if Capcom would seek to emulate that success by bringing VR in, but a recent interview suggests that is not the case.

Capcom producers Tsuyoshi Kanda and Yoshiaki Hirabayashi spoke to UK newspaper the Daily Star about the Resident Evil 2 remake, and their answers confirmed what many VR enthusiasts had feared.

Resident Evil 2 Remake

“We’re not thinking about VR support currently, given that the camera perspective and the over-the-shoulder choice would mean that VR is not the best way to present the game,” explained Tsuyoshi Kanda. “VR doesn’t match the vision for us.”

This confirms what many analysts had been expecting, once it was confirmed that the third person ‘over-the-shoulder’ perspective would be used in the Resident Evil 2 remake, since that perspective is considered very disorienting in VR, and first-person views are usually used, as was the case in Resident Evil 7 biohazard.

In the interview, Kanda indicated that the first-person ‘rat’s eye view’ of event during the E3 trailer might have led viewers in the wrong direction, as it did create much speculation about the possibility of a first-person or VR mode for the title.

“…thinking about it, maybe giving you the rat’s eye view in the trailer might have given people the wrong idea!” laughed Yoshiaki Hirabayashi. “But if you think there is Rat VR coming… that’s not the case.”

Resident Evil 2 Remake

This news is sure to disappoint some users who enjoyed the immersive aspects of VR in Resident Evil 7 biohazard. For further news on new and upcoming VR projects, keep checking back with VRFocus.

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