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Five VR and AR projects Receive Funding from Digital Catapult and Arts Council England

The funding continues the UK’s investment in VR and AR technologies.

Obtaining funding for creative projects can be a tricky and difficult process but there are still initiatives to help creatives out. VRFocus already reported on the UK Game Fund awarding several virtual reality (VR) studios grants, and now Digital Catapult and Arts Council England have announced five VR and augmented reality (AR) projects that have been awarded funding as part of the CreativeXR programme.

Creative XR

Digital Catapult and Arts Council England launched the CreativeXR initiative back in January, with a first round which saw 20 teams develop prototypes. Today’s announcement saw five of those teams achieve further funding, to further develop their projects and take them public.

The five projects will receive a total of £350,000 GBP in funding, alongside match funding and support from a range of creative technology and cultural organisations. The funding provided by the programme will help support the burgeoning VR industry in the UK, which is expected to grow by 76% to reach £801m by 2021 (according to a PwC report).

“Applicants to CreativeXR presented us with an incredible level of creativity and innovation, narrowing these down to a final five was not easy,” said Jeremy Silver, CEO, Digital Catapult.  “The value of taking these projects to full production will be both in surfacing new creative approaches and ways of working, but also in stimulating commissioners and giving confidence to investors in this new medium, where the UK has such world leading strengths. Digital Catapult and Arts Council England are working together to help develop this new sector for the UK creative industries.”

Photo credit: Tim Ireland/PA

The funded projects are:

  • Fatherland by Limbik, Norwich & Portsmouth: An interactive theatre experience using real-time motion capture and VR technology that brings to life the journey of a son and father coming to terms with dementia and disembodiment in a modern world. Completed in partnership with University of Portsmouth and The National Theatre
  • Immersive Histories by All Seeing Eye Ltd, Stroud: An immersive VR experience allowing an audience to physically step into history and experience the famous ‘Dambusters’ mission from on board Guy Gibson’s Lancaster. Completed with support from Other Set and the RAF Museum
  • Municipal Dreams (working title) by VR CITY LTD, London: An immersive journey into the complicated history of the notorious Aylesbury Estate, using stereoscopic 360 video, photogrammetry and 3D modelling. Completed with support from Royal Holloway University, Creation Trust and IDFA
  • Traitor by Pilot Theatre, York: A two-player interactive high stakes thriller, combining VR with live action, completed with support from Pilot Theatre
  • When Something Happens by Boom Clap Play, Belfast: An epic journey through the history of the cosmos – from the big bang to modern life – written and narrated by poet Boston Williams. Completed with support from Northern Ireland Screen and Northern Ireland Science Festival

As the projects are completed and readied for public display, VRFocus will let you know.

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