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FundamentalVR Launches VR Training Simulator for Surgeons

New training platform combines VR with haptic touch feedback for realistic surgical simulations.

Immersive technology like virtual reality (VR) has shown a number of benefits in the area of education and training, and has also been used in a medical context for a number of applications. FundamentalVR are combining these two area with its new VR software platform, Fundamental Surgery.

FundamentalVR have launched the SaaS software platform, which combined VR and haptic feedback technology to create a scalable simulator experience for surgeons. The company says that the aim was to create a realistic environment that would provide all the sounds, feelings and sights of a real surgical procedure.

The company built the platform on its Surgical Haptic Intelligence Engine, which has been designed to mimic the real-life sensation of several medical tools and tissue variants. This has been combined with off-the-shelf VR hardware to create a system which has plug-and-play simplicity.

It is hopes that the system will both improve patient outcomes and cut the cost of medical training. The platform was created by a combined team of VR experts, haptic specialists and surgical training experts, and has undergone testing by over 500 surgeons.

“Our missions is to democratize surgical training by placing safe, affordable and authentic simulations within arm’s reach of every surgeon in the world,” said Richard Vincent, founder and CEO of FundamentalVR. “With the help of some of the top minds in medicine, as well some of the most advanced VR and haptic programmers, we have created a solution that can be deployed anywhere – with limited investment – to allow surgeons to learn and hone their skills over and over again in a safe and controlled environment.”

Users of the system will be able to asses and measure performance and receive real-time feedback on instrument use and techniques, procedural accuracy and patient impact. This information can be stored and tracked, so progress or areas that need improvement can be identified.

For future coverage of VR in medicine, keep checking back with VRFocus.

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