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Good Goliath

Giant Sized Escapades Await in Good Goliath This Spring

It’s the first VR title from Knocktwice Games.

When it comes to the portrayal of giants in adventure videogames they tend to be on the receiving end of a hero’s pointy sword, lumbering great colossal beasts that cause havoc in their wake. Knocktwice Games’ upcoming title Good Goliath is no different in that respect, there’s just the small matter of you playing the giant. 

Good Goliath

The backstory goes that you’ve awoken from a nice deep slumber only to find hordes of tiny people attacking you for no reason other than your size. So naturally, you do what any giant would do in this situation, use your hands to start dispersing them – picking them up and seeing how far they can fly.

Good Goliath is styled around wave-based tower defence gameplay, with you as the tower. You’ll have to deal with a range of enemies from pitchfork-wielding villagers and cavalry mounted soldiers to flying devilish imps. You can use anything within reach as a weapon, grab a barrel flying through the air and fling it straight back or use those villagers’ pitchforks against them.

It isn’t purely little foes you’ll have to deal with either. As the screenshots showcase there will be formidable mini-bosses and colossal monsters to contend with, from fire-tossing flying witches to boulder throwing giants. With a full campaign offering 9 levels, each world culminates in a standoff against monstrous bosses which can be even larger than you.

Good Goliath

Suitable for standing or seated gameplay, alongside all the arcade action there will be special objectives to unlock and secrets to find, so it’s best to keep an eye out for breakable structures to find hidden treasure. In amongst all the chaos is a friendly neighbourhood baker who floats through levels with some cake to top up your health.

Good Goliath is slated for a Spring 2020 launch supporting PlayStation VR, Oculus and HTC Vive platforms. Take a look at the first gameplay video below and for further updates keep reading VRFocus.

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