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The Wizards - Dark Times multiplayer

Co-op Spellcasting is Coming to The Wizards – Dark Times in Q4 2021

Fight monsters with your wizard mates.

When it comes to spellcasting virtual reality (VR) experiences Polish team Carbon Studio is well versed in this magical gameplay, previously releasing The Wizards – Dark Times. Today, the studio has announced an upcoming expansion to that videogame, adding a multiplayer component to the franchise for the first time.

The Wizards - Dark Times

Planned for Q4 2021, the content update will allow players to team up and cooperate to fight monsters in an arena. They’ll be able to specialise in a type of magic to encourage them to work together.

“Ever since The Wizards appeared on the VR game scene, ‘please make it multiplayer’ was the most common request we received. Now I’m happy to say and confirm – we’re doing it!,” said Carbon Studio’s Co-Founder, Aleksander Caban in a statement. “The cooperation arena mode will let you choose your magical affinity and character class, and then pit your Wizard party against increasingly difficult challenges.” 

Carbon Studio hasn’t revealed how many players the mode will support but that’s not all fans have to look forward to. The team will be introducing new enemies, enhancing the story campaign and porting the title to Oculus Quest. These features will be rolled out over the course of 2021 and into 2022.

The Wizards - Dark Times

VRFocus found The Wizards – Dark Times to be a substantial upgrade over the original, saying: “Once all the spells are unlocked the magic system showcases why VR is a natural fit this style of videogame, wielding powerful spells with abandon. There are no RPG elements to get bogged down with, potions to collect or stats to upgrade, unencumbering players for a lighter gameplay experience which is easy to step into.”

As Carbon Studio continues to expand The Wizards – Dark Times universe its also working on a high profile project in the form of Warhammer Age of Sigmar: Tempestfall. Slated for launch this year, few details have been released since the initial announcement, only a devblog via Steam on its backstory.

VRFocus will continue its coverage on both titles, reporting back with further updates.

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