Summer is coming to a close and so is the time frame for all those big virtual reality (VR) releases. Carbon Studio’s Warhammer Age of Sigmar: Tempestfall was due to arrive soon but just like Lone Echo II and After the Fall, has now been pushed back towards the end of the year.
The delay is due to the closed beta that was held during June/July, where players selected got to see the first stages of the videogame. “The group of players who tried out Tempestfall during the Closed Beta gave us a lot of very cool ideas and useful suggestions. We are aware that the VR gaming landscape is constantly evolving and improving, which is why we want to take a bit of extra time to ensure Tempestfall meets the expectations of both casual and hardcore VR gamers,” said Carbon Studio’s Co-Founder Aleksander Caban in a statement.
Due to the feedback from players Carbon Studio will be enhancing various aspects of the gameplay in Warhammer Age of Sigmar: Tempestfall. This includes the physical blocking system for weapons, being improved to suit both stationary and mobile combat styles.
The developer has also confirmed that: “players can also expect a deeper character progression system, with additional rewards for exploration.” So hopefully Warhammer Age of Sigmar: Tempestfall should be worth that extra wait. Additionally, if you didn’t get a chance to participate in the first closed beta Carbon Studio will be holding a second in September. Signups are open now until 14th September over on Discord, the beta will last for two weeks.
Warhammer Age of Sigmar: Tempestfall is gearing up to be an epic adventure in the Warhammer universe, set during the Age of Sigmar if you didn’t realise. You take on the role of the mighty Lord-Arcanum, tasked with defeating the Nighthaunt forces which are rising up all across the mortal realms. Leading a retinue of Stormcast Eternals, you wield devastating melee weapons, abilities and powerful magic.