Mention Cyberpunk 2077 to any gamer and you’ll likely hear a groan because the most hyped videogame of the last few years was a bit of a letdown. That’s not stopped prolific virtual reality (VR) modder, Luke Ross, from taking a stab at bringing the game to VR fans, releasing a new trailer for the project over the weekend.
Having first revealed his plans to mod Cyberpunk 2077 back in December, the teaser trailer goes fairly in-depth regarding the mod’s features; from showcasing map navigation and driving in third-person to talking to an NPC and, of course, some combat. And from what’s been shown so far the VR mod is shaping up very nicely for a game that was never designed with VR in mind.
There are always challenges to mods like this but Ross has previously created them for Red Dead Redemption 2 and GTA V. Just like these titles, the Cyberpunk 2077 VR mod won’t employ motion controls but it will have full head tracking. That can be used for aiming and locomotion. Ross’s mods have all previously used gaze-based aiming (crosshair and ADS modes are supported) with the developer also saying on his Patreon account that the: “sights perfectly aligned with your dominant eye.”
When it comes to performance the new gameplay trailer was shot and recorded using a Core i9-9900K and RTX 3090 at 2160p and 60fps. The dev says when not recording he usually gets 80-90fps which is essential for VR.
He adds that while the VR mod will support full-blown raytracing with Ultra settings on to make Cyberpunk 2022 as gorgeous as possible, it’s not recommended. It “actually makes for a hazier view in VR,” plus the FPS will likely tank.
Most importantly, after initially planning a January release Ross is now aiming to make his Cyberpunk 2077 VR mod available in early March. “No matter how things turn out, at this point I’m going to release by the end of next week,” he notes.
For continued updates on the latest VR mods, keep reading gmw3.