Ithra's Creative Solutions programme aims to enrich, educate and inspire creative individuals.
In popular culture, accessing the metaverse nearly always requires wearing a virtual reality headset. But to what extent is that true?
Tentacle mayhem awaits.
It'll mark a new VR product line for Meta.
Cutting out the distractions in VR can allow for improved focus, and a bit of silliness.
Can the metaverse vision avoid fiction’s dystopian nightmare?
Are virtual concerts the key to unlocking the metaverse?
It was developed by Sony R&D rather than PlayStation.
Joel Khalili's latest guest post surmises VR's marketing language needs an overhaul.
These are the findings of a new survey by Artec 3D.